Thursday, April 30, 2009

Diablo II : Lord of Destruction [Expansion Set]

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The story of Diablo II takes place after the end of the previous game, Diablo, in the lands of Sanctuary where Diablo, the Lord of Terror, was defeated by an unnamed warrior. The hero who slew Diablo drove the demon's soulstone into his forehead in an attempt to contain him, but Diablo's soul was too strong and eventually corrupted him. The player is an adventurer who appears in the wake of the destruction caused by Diablo and attempts to find out the cause of the destruction, starting with the corrupted warrior. As the player continues through each of the four acts, he faces off against the Prime Evils, superpowers of Hell, and learns of the truth behind the corruption. Diablo released Mephisto (Lord of Hatred) and Baal (Lord of Destruction) from their soulstones and they were taught how to corrupt them by the fallen angel Izual. In the end, the player eventually reaches and slays Mephisto and Diablo. The story continues in the expansion to the game, where the player chases after the last of the Prime Evils; Baal (Lord of Destruction).

Diablo II Characters Classes :

Assassin


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The Assassin relies on a mixture of martial arts skills and the ability to lay passive traps. She can also open locked chests without the use of a key.

Her Shadow Disciplines tree contains a mixture of passive bonuses (such as Claw Mastery or Weapon Block) and buffs (such as Burst of Speed or Venom), along with a few spells such as Mind Blast which stun and confuse the enemy rather than causing direct damage. She also can summon a Shadow Warrior or Shadow Master, which are useful summons that are also capable of dealing significant damage themselves.

The Traps tree provides a few direct attacks, and more importantly, a number of summonable traps. The traps are stationary devices that will attack any hostile target in range a certain number of times before breaking. Traps are either based on fire or lightning, though the Death Sentry trap can explode nearby corpses in addition to shooting bolts of lightning. The blade trap skills are essentially ranged projectiles that cause melee damage.

The Martial Arts tree consists of charge-up skills and finishing moves. Attacking with a charge-up skill increases the number of charges, up to three, then the finishing move releases the charges in a single powerful blow. The charge-up skills include attacks like Blades of Ice and Fists of Fire, which add elemental damage to the finishing blow, and also skills like Cobra Strike, which adds life and mana stealing to the finishing attack. The finishing blows are, for the most part, kicks, such as Dragon Talon, which releases a number of kicks in quick succession, and Dragon Flight, which teleports on to a target and kicks them, releasing any charges.

Druids

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The Druid specialises in nature-based magic, with direct damage spells and a variety of minions. The Druid is voiced by Michael Bell.

The Elemental tree consists of the magic of earth and sky. The 'storm' spells have effects like Cyclone Armor, which protects the Druid from the elements, and Tornado, a vortex of swirling winds that moves somewhat randomly and can deal massive damage. The 'fire' spells are more earthly than the Sorceress's, with spells like Fissure and Volcano. The ultimate Elemental spells are Hurricane and Armageddon; both create a storm that follows the Druid, damaging all that come too close.



The Summoning tree governs the calling of natural allies to the Druid. While the wolves and grizzly that the Druid can summon are traditional melee summons, the other summoning spells are a bit different. Ravens do marginal damage, but can blind enemies and cannot be targeted. Ravens disappear after they have attacked a certain number of times. The Druid can summon sages that provide Paladin-like Auras, such as increasing attack or life. Druids also can summon one of three vines. These can poison enemies from below, or consume corpses to replenish the Druid's life or mana.



The Shape-Shifting tree gives the Druid the ability to become an animal himself, with gigantic bonuses to life. Druids may either become a nimble Werewolf or a large Werebear. Each form has its own special attacks, such as the Werewolf's Feral Rage, which causes the Druid to get faster and faster as he continues to attack enemies, and the Werebear's Maul, which makes the Druid swing harder and harder as he attacks. It is worth noting that all of the Druid's equipment functions as normal when shifted, if at different speeds, but the druid is virtually unable to cast spells, except for Armageddon and summoning ones.

  • The Amazon is a fighter who hails from a group of islands in the Twin Seas, near the border of the Great Ocean. The class is loosely based on the Amazons of mythology. The Amazon is most similar to the Rogue of Diablo: both are primarily associated with bows, and both make equal use of strength and magic. The Amazon is different in that she can also use javelins and spears adeptly. Her skills are based around personal protective abilities. The Amazon is voiced by Jessica Straus.
  • The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the cult of Rathma from the far Eastern jungles. His Summoning skills allow him to form skeletal minions from corpses, to create various types of golems, and to temporarily revive deceased monsters to fight alongside him. Poison and Bone skills include the Necromancer's direct-damage spells as well as some defensive abilities. Curse skills serve a supportive role by inflicting status ailments upon enemies in their area of effect. The Necromancer is voiced by Michael McConnohie.
  • The Barbarian is a powerful melee-oriented character, and the only character capable of dual-wielding weapons. The Barbarians originates from the northern steppes near Mount Arreat. His weapon masteries allow the Barbarian to specialize in different types of weapons and to gain natural speed and resistances. His war cries can enhance his and his party's abilities in combat and reduce the enemy's abilities. The Barbarian's combat skills are attacks that maximize brute force, his greatest asset.
The Barbarian was originally conceptualized for Hellfire, the original Diablo "expansion" made by Sierra. The character was not implemented in the final version but was included as a hidden class in the 1.01 patch for Hellfire. The character had the same appearance and speech as the Warrior but had altered statistics and a different ability. The Barbarian is voiced by David Thomas.
  • The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Her ice spells can freeze enemies, but do less damage than lightning or fire. The Sorceress's Teleport spell allows much faster mobility than any other character. The strong point of the Sorceress is powerful damaging spells and casting speed; her weakness is her relatively low hit points and defense. The Sorceress is voiced by Liana Young.
  • The Paladin is a religious warrior from the Church of Zakarum in the east, fighting for the glory of light and goodness. To reflect this, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into combat skills, defensive auras, and offensive auras. The Paladin's auras can enhance personal abilities, lower the amount of damage dealt by enemies or recover health. The Paladin is highly proficient in the use of a shield, and the best with defensive skills. Some of the Paladin's skills are extremely efficient at eliminating the undead. The Paladin is voiced by Larry B. Scott.
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The five character classes in Diablo II as seen during the opening selection animation. From left to right: the Amazon, Necromancer, Barbarian, Sorceress, and Paladin.

Major Characters :

Protagonists

  • The Adventurer [Player]

An unnamed adventurer who arrives at a rogue encampment in the aftermath of Diablo's movement to free his brothers. The adventurer gradually becomes stronger while searching for the cause of the destruction. He/she tracks Diablo throughout the world and eventually face off against The Lord of Terror in the final battle. In Diablo II: The Lord of Destruction expansion pack, The Adventurer is faced off against Baal, Diablo's brother and the last Primal Evil to be defeated.

  • Deckard Cain

The last surviving member of the Horadrim clan, Cain is an old man who supported the adventurers in Diablo with information regarding anything, from tips to demons. He is also the only survivor when Diablo destroys Tristram, the city underneath which Diablo originally resided before he was killed, and is saved by the adventurer. In Diablo II, he travels with the adventurer and offers hints on how to proceed with quests and can identify items for free, as well as information of the history of Sanctuary. He has been confirmed to appear in Diablo III.

  • Tyrael

Tyrael is an Archangel who rebelled against heaven in order to teach the Horadrim how to seal the Prime Evils' souls into the Soulstones, thereby trapping them for eternity. He is captured by Baal after he fails to stop Diablo from releasing Baal and eventually freed by the adventurer. He comes back when the adventurer reaches the Pandemonium Fortress, the last bastion before Hell, to offer his protection.


Antagonists

  • Blood Raven

Blood Raven is the rogue who helped fight against Diablo in Tristram, who has been corrupted by Andariel to guard the Burial Grounds in Act 1. The head of the Rogues requests that the Adventurer kill her.

  • The Summoner

The Summoner is a sorcerer who helped fight against Diablo in Tristram but who has now taken over the Arcane Sanctuary in Act 2. He must be killed to gain access to the Canyon of the Magi.

  • The Dark Wanderer

Featured in the movies accompanying the game, the Dark Wanderer acts behind the scenes, setting the events in the story in motion. Described by NPCs the Adventurer meets, he is briefly encountered in Act 3 the first time the Adventurer exits Kurast. He wears a hooded brown version of the Horadrim cloak that Deckard Cain wears, and is seen dragging a sword in the movies. He is the Warrior who helped fight against Diablo in Tristram from the first game.

  • Izual

Izual is an angel who was said to be corrupted by the Prime Evils to destroy the Hellforge but later revealed that he betrayed Tyrael and was not corrupted. He taught the Prime Evils how to corrupt the soulstones, allowing them to harness them for additional power. Tyrael requests that the Adventurer kill him. He is encountered in the Plains of Despair in Act 4.


The Greater Evils

  • Diablo, Lord of Terror

The namesake of the series, antagonist of the first game, and youngest of the three Prime Evils (three brothers). Diablo is a powerful demon lord who is not only strong in close combat, but can use fire, lightning, and bone to decimate his enemies. Diablo is considered to have an affinity for fire. Diablo was slain in the first game, and the warrior who killed him plunged the shard of Soulstone formerly in Prince Albrecht into his own head. The Adventurer searches for and finds him in Act 4, in the Chaos Sanctuary.

  • Baal, Lord of Destruction

Baal is a powerful demon who is strong in both magic and muscle. While he prefers to use his own minions to fight, he can use curses, ice magic, and arcane energy. Baal is considered to have an affinity for ice, but the Adventurer does not find him until Act 5 of Diablo II: Lord of Destruction.

  • Mephisto, Lord of Hatred

Mephisto was able to break free from his own soulstone after being the first of the three to have been sealed by the Horadrim, and began his campaign to corrupt the jungles of Kurast. Mephisto influenced the Zakarum, high priests of Kurast, and using shards of his soulstone, corrupted the high priests, taking the strongest of the priests, Sankekur, for his own body, essentially resurrecting himself. He uses the Zakarum to gather information and to spread his influence throughout Sanctuary. The demon is also in control of the gates to hell. Mephisto is the eldest of the brothers, and while he is not a fighter, has a wide array of lightning, ice, and poison magic. Mephisto is considered to have an affinity for lightning. The Adventurer searches for and finds him in Act 3, in the Durance of Hate.

The Lesser Evils All command large forces of demons, undead, and monsters. Each one of the Lesser Evils was given an objective to further Hell's presence in Sanctuary.

  • Andariel, Maiden of Anguish

Encountered in Act 1's Catacomb. Corrupted the Rogues. Uses poison attacks.

  • Duriel, Lord of Pain

Encountered in Act 2. Uses ice attacks and strong physical attacks.

  • Azmodan (Lord of Sin), and Belial (Lord of Lies) are mentioned in the game, but their objectives are unknown.

Diablo II: Lord of Destruction (commonly abbreviated LoD) is an expansion pack for the hack and slash action role-playing game Diablo II. Unlike the original Diablo's expansion pack, Diablo: Hellfire, it is an official expansion designed by Blizzard North.

More than a standard expansion, Lord of Destruction not only added content in the form of new character classes and an additional scenario, but also dramatically revamped the gameplay of the existing Diablo II for solo and especially multiplayer.

To be continued....

posted by [Ka||en Stadtfe|d] @ 5:51 PM  

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